Mood: Happy
Currently Listening To: Nothing
Currently Reading: .hack//legend of the twilight bracelet vol. 3
Currently Watching: Red Dwarf Series 6
Currently Obcessed With: F.E.A.R.
Recently, I downloaded the F.E.A.R. demo, and although there are a few criticisms I have with it, it is probably still the most impressive demo I have played for quite a long while.
After spending just under an hour downloading it, and another 5-10 minutes installing it, I opened it. THEN, after yet another few minutes stareing at a sign saying "Analysing System Performance", I was finally able to watch the (rather laggy considering it had "optomised for my system") intro cutscene. This is quite good, and contains the standard "reflections in people's eyes" "evil wet footprints on the floor" and "scary little girls". I was then briefed that I was to be going and killing this wierd posessed psychic soldier.
Unfortunately, things then took a bit of a turn for the worse, as my graphics card, which hadn't had it's drivers updated decided that it wasn't having this, and died, crashing the game. One re-start and installation of graphics carsd drivers later, everything I was raring to go again. Even though my graphics card now had shiny new drivers, it still wouldn't run if I turned ANY of the graphics options above medium, and I still had to turn all of the shadows off, and in fact, even with every single option turned down or off, the game STILL lagged. However, these problems still did little to marr one of the best things I have played recently.
Everything starts of in a rather Splinter-Cell like fashion, you're driven into an alleyway and have to infiltrate a building through the water system (which, in a rather strange feat or archetecture, seems to take up half of the building. Anyway, archetecture aside, you climb down some ladders (which, by the way, probably have a realy good syatem for climbing, if your aim isn't jumping about because of lag). Anyway, you get down there, and start recieving radio signals from and "anonymous source" (just like you used to do in Doom3, in fact, quite a lot of this demo is similar to Doom3, but enough about that. You soon find out that the source of these "anonymous" radio signals appears to be a small girl in a red dress, who appears walking past the ends of coridoors. Theyy did this rather well. To maintain the effect of her walking past the coridoor and then disappearing, once you near the end of the coridoor, the game slows your movement down so that she reaches the other end of the coridoor before you reach her. This happens twice, and then you arrive in the building, and get to fight some enemies.
The game uses a strange first person version of the bullet time from Max Payne, except it refreshes itself, rather than you having to kill enemies to restore it. I'm not sure how useful this would be if the game didn't lag, but I found it quite useful to compensate for the lag. The weapon system seems to have been stolen from GTA:SA. There appear to be several groups of weapons, and you may only carry one of each group, however, this does not stop you from carrying millions of weapons.
The Demo carrys on in a similar caste up until the point where you walk into a coridoor with some very wierd lighting, you almost reach the end and the door slams closed. When you turn round, the girl is standing there. When you walk towards her, you are teleported into a coridoor which resembles the interview room from "The Ring". You run along this coridoor towards the door, behing which appears a dark figutre that looks rather like the imps from Doom3 breaking the window in the door and teleporting you into another coridoor, which is exactly the same except for the door, which no longer has a window. When you approach this door, you are teleported back to the room with the dodgey lighting. After this, you get to see the bloke you're meant to be killing trying to kill someone before he disappears. The demo ends at this point.
The only realy jumpy part is in a VERY laggy room, where you climb down a ladder, and the girl appears at the top, laughs and disintergrates, the small pieces falling down through the floor. When you arrive at the bottom of the ladder, the guy you're meant to be killing appears suddenly in front of you, and slowly disintergrates, whilst his echoey voics insists that "They all had to die". However, the rest of the level was prety similar to any other FPS.
I still have a few other niggles to deal with though. With your "amazing reflexes" and skills, how come enemies can jump through windows and you can't. What happened to crouch jumps? Also, it's a nice touch that when you look down you can see your feet, however, when I look down, I can see my body as well, and it's quite creepy thinking of yourself as either a hunchback or as a pair of legas and a floating gun.
The level also seems to have stolen a lot from other similar games and films fron it's genre. There's the scary little appearing girl (The Ring) voices (Doom3) random medical looking things (The Ring again) and some others. Also, I'm hoping that this is NOT the first level of the game. Although it works well as a demo, and is paced as such, it is not paced for the first level of a horror game, and if they want different wierd things to keep happening at that rate throughout the game, they're soon going to run out of ideas.
It is also the only demo I have ever played that took me longer to download than to complete.
However, I still think that the benefits outweigh the disadvantages of this. It DID manage to make me jump, which, in a five minuite demo is quite impressive, the graphics, although a little Doom3ish and laggy are very impressive. The enemy AI is great, and the level design and lighting is superb. I'm definately going to buy this, even if I need to buy some more RAM before it'll work properly.